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Rev2 Timer Board Connector Reference

Rev2 Timer Board Connectors

Rev2 Annotated Connectors


Connector J1 - Serial Communication
GNDconnects to pin 5 of a DB9 Serial RS-232 Connector
Rxconnects to pin 3 of a DB9 Serial RS-232 Connector
Txconnects to pin 2 of a DB9 Serial RS-232 Connector
Communications Settings: 9600 Baud, 8-Bits, No Parity, Flow control=None

Board Serial Connector Annotated DB9 Connector Annotated KK-100 Serial Rev2 Board Serial Connector


Connector J2 - Power
GNDCommon Ground (Negative voltage)
+Positive power input, +9 to +24 volts

If you are not using the display driver board, a 9 to 12 volt power supply is recommended.
If you are using the display driver, you should use a power supply rated at at least 15 volts.

Annotated Power Connector Photo power connector diagram


Connector J3 - ICSP
1MCLR
2VDD
3GND
4PGD
5PGC
6PGM
The ICSP Connector type is the standard used by Olimex ICSP programmers.

IMPORTANT NOTE:
There are several different pin layouts used for ICSP connectors.
Be sure to verify your programmer uses the right type, or you could damage the chip, the programmer, or both!
Your programmer's ICSP connector must use the pin layout shown here.

Annotated_ICSP_Photo1 (27K) Annotated_ICSP_Photo2 (20K)


Connector J4 - Lane Sensors
GNDCommon ground for sensors - connects to all phototransistors
1Connects to Lane 1 phototransistor
2Connects to Lane 2 phototransistor
3Connects to Lane 3 phototransistor
4Connects to Lane 4 phototransistor
5Connects to Lane 5 phototransistor
6Connects to Lane 6 phototransistor

Annotated Lane Connector LaneSensorConnector (5K)

Unused lanes should be left unconnected and turned off in the firmware.


Connector J5 - Finish Line Tower
GCommon ground
RdyConnects directly to Ready LED
ResConnects to (optional) Reset Switch
Leave unconnected if you are not using a reset switch
+5v+5v regulated power for finish line illumination LEDs

Annotated Tower Connector Photo J5 Ready Connector
The Ready LED comes on (solid, not blinking) when the timer is ready to begin a race. When the race starts, the Ready LED will turn off until the race has completed. You should mount it so that it can be clearly seen by the starting gate operator. If something is wrong, the Ready indicator will blink. This is most often seen when the starting gate isn't closed. The Ready LED will also blink rapidly when the timer is in setup mode, or being configured through the setup software.

The reset switch can be used to force the timer to end a race before all cars have crossed the finish line, without waiting for the timer to time out. This can also be done through the computer software interface if your software supports it, so this switch is often unnecessary and not installed. If used, this should be a Normally-Open (NO) Momentary (push-button) type switch.

More information about this connector is available on the finish line illumination LEDs info page.


Connector J6 - Starting Gate
GCommon ground
StrConnects to Starting Gate Detector Switch (REQUIRED)
SolConnects to (optional) starting gate solenoid driver circuit. Leave unconnected if you are not using a solenoid.
DO NOT CONNECT THIS DIRECTLY TO A SOLENOID YOU WILL OVERLOAD THE CIRCUIT AND DAMAGE THE CHIP!

Annotated Start Connector Start Connector Diagram Solenoid Diagram
The starting gate switch can be the normally open (NO type), or normally closed (NC type) as long as you configure it properly in the timer firmware. The switch should be installed such that it stays pressed while the gate is closed, and is released when the gate is opened and the cars take off. You must have the start switch, or the timer will have no way to know a race has started.

The starting solenoid is optional, and can be triggered through software to open the starting gate and start the race.

If the gate is not closed before the race ends, the Ready LED will blink until the gate is closed, then go out. You must wait until it comes back on before starting the next race. This short delay is to insure a false start isn't triggered accidentally while closing the gate.


Display Connector
The display connector may be used to directly drive 1-inch high digits, or you can plug in the optional driver board to use large 3-inch digits. Note the "upside down" orientation of the display connector, with pin 1 at the lower right, and pin 16 at the top left. Viewed "right side up" from the front of the board it looks like this:
Timer Display Connector
Display Connector pins
16Segment G 15unused
14Segment F 13Digit 6 Drive
12Segment E 11Digit 5 Drive
10Segment D 9Digit 4 Drive
8Segment C 7Digit 3 Drive
6Segment B 5Digit 2 Drive
4Segment A 3Digit 1 Drive
2Unregulated power to display driver board
(+12 to +24 depending on power supply)
1GND - Common ground connection
The power pins, pins 1 and 2, are only used for the display driver board. They are not used when driving digits directly. Care must be take to insure they do not get shorted.

Details on the display driver board are available here.


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